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Wednesday, March 4, 2009

Top Fun














Ok, this may seem to be a bit OT for my blog, but bear with me and you'll see...

There is a company headquartered here in Norther VA that does satellite imagery. I know many folks in this company, have worked for some of them in the past, and even invested in the company from time to time.

That company is GEOEYE. Their primary customer, as you might guess, is various government organizations. Their work plays into other sectors as well such as Google earth/maps and various GPS companies.

But, what really caught my eye and is the inspiration for this post is the following article.

It ties together a bunch of stuff that is really cool and interesting - at least to me.

Video Gaming, Photography, Folks I know (who help put this stuff to market), Aerospace Industry, and yes stocks.





Now, I have not purchased a video game in a long time, mainly because I do not have the time to play them enough to be really good.

See, if I am going to do something for fun and entertainment, I either like this activity to require little effort and be relaxing, or challenging, fun and give me a sense of accomplishemt.

Video games can be challenging, but if I end up stinking at it and not doing well...








Well, then I get fustrated and end up not have any fun...

I just end up feeling that I wasted all that time not accomplishing anything; which, definately does not make me feel more relaxed than when I started!

Anyway, here is the article. And maybe I'll buy the game, if for no other reason than to do a fly by over my house....

GeoEye’s satellite data used in UbiSoft’s new Tom Clancy game, H.A.W.X

Dean Takahashi February 27th, 2009
GeoEye spent about $100 million sending a satellite into the sky so that you could see realistic ground imagery in a new Tom Clancy air combat game.

Not exactly. But the data from a satellite 423 miles high has been integrated into UbiSoft’s new game,
Tom Clancy’s H.A.W.X., a modern jet combat game set above real-world locations (see the trailer here).

The game debuts next week on various game consoles and the PC. The data comes from the GeoEye Ikonos satellite, which can see things on the ground that are just 16 inches long. That data serves as the backdrop for ground maps in the game. UbiSoft’s game developers in Romania integrated the data with their 3-D elevation technology to create accurate terrain maps. They essentially drape the terrain data over a kind of relief map of the globe.

“The whole point is to give the gamer a real sense of authenticity,” said Mark Brender, vice president of communications and marketing at GeoEye. “It does a much better job than a cartoon map of immersing the player in the experience.”

So if you aren’t too busy with a dogfight, you can glance at the ground below to see where you are in the world. Washington, D.C.-based GeoEye is launching a new satellite as early as 2012, but the satellite imagery has been available for commercial use for some time. It’s an example of how technology once available only to government spy agencies has now migrated to the open market.

GeoEye was formed in 2006 when Denver-based Space Imaging and Orb Image Corp. combined. Space Imaging had launched the commercial Ikonos satellite in 1999. In September, the company launched its GeoEye-1 satellite.

The company has 502 employees and reported revenue of $181 million in 2007. The company is profitable and just signed a $12.5 million-per-month contract with the National Geospatial Intelligence Agency. It also has a contract with Google to supply data for Google Earth. The GeoEye-2 could cost $90 million to $110 million to deploy.

1 comments:

Gimpdiggity March 4, 2009 at 4:47 AM  

That's pretty cool. I played a demo of "H.A.W.X." on my 360 the other day, and it seems to have a little potential. I'm a big fan of the Tom Clancy series of games...especially "Ghost Recon" and "Rainbow Six." This one supposedly has some themes in common with those other games, so I might have to be picking it up.

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